Latest Patch Notes

Click here to check out the latest patch notes for Eve Online.

Eve Online Guides

Basic guides to get you started making isk in New Eden.

Blueprint Research Guide

Basic guide to start researching blueprint orginals.

New to Eve Online?

Check out the Beginner's Guide

Planetary Interaction: Investment Guide

Investment Guide to designing your own PI production.

July 30, 2013

6VDT, Battle Report Links. You heard about Eve from who, the news?

Good Morning, good morning people settle down. Alright first ups quick links below about the battle what happened, who was there, why it happened. Videos below that and if your a new bro your probably looking for this Eve Online Subscriptions and Specials.

Eveonline.com - Battle for 6VDT-H - Summary and Numbers
EveNews24 - 6VDT-H – The Biggest Battle in EVE History Ends the War in Fountain
Mittani.com - 6VDT: The CFC Battle Report

Video Links: First video is the best, the others are pretty much raw footage.

EVE Online - Largest battle ever in 6VDT - 4000+ players

6VDT-H Titan kill

Deployment Successful Day 011: 6VDT-H HELL CAMP; RAW and LIVE RECORDED FOOTAGE SHORTER | Eve Online

Hope everyone is enjoying their summer vacations. I know I am. I will probably be back in a couple weeks I have been working with video capture software and hope to get a youtube channel rolling here before to long. Anyway stay out of trouble and fly safe out there.

July 18, 2013

Investment Guide: Basic Manufacturing

Update June 2015: You can find an updated Tech 1 Manufacturing Guide hereParts of this guide have become outdated and my not reflect actual gameplay.

The Goal:
As a new player you only have one available manufacturing slot. This guide much like the Planetary Interaction Guide will give you a strategy for beginning production in a modest manufacturing career.


The Skills:
Industry 3 (Speeds up your manufacturing.)
Production Efficiency 3 (Lowers your needed minerals by a total of 15%)
Mass Production I (Adds one additional manufacturing slot.)

Total time: 18 hours, 3 minutes, 20 seconds
Cost: 420,000 isk


The Equipment:
Industrial ship to haul your minerals or goods.
Blueprint of the Item you want to build.
Minerals (See cost layout below to find out how much you need.)
Station with open manufacturing slots. Note: Even if slots aren't open you may choose to "Get in Line" if for some reason you can't move your minerals to a new station.



The Cost:
I use my own spreadsheet to calculate the costs but you can find a lot of online calculators I will post  a short list below.

I use simple excel functions to create these spread sheets. After I enter in the mineral amount from the BP in cell B4 for Isogen, I type =(B4*D1) in D4 cell. This function allows me to change my batch number and buy exact amounts of minerals. You can use =sum() to add up the amounts to get a quick grasp of how much things are going to cost. Like I mentioned before you can use some of the various online tools. When I started out I wanted a little bit more control than some of these web applications give you.
www.fuzzwork.co.uk/blueprints/
eve-platoon.de/index.php/me?filter_string=&search=Search


Time Required:
Five minutes to buy the materials five minutes to ship the minerals to your station. 10 seconds to start the manufacturing and five minutes to finish and haul back to market. So in total 15 minutes every time your manufacturing job finishes. Again watch the videos below to better understand how to really invest in manufacturing.

Note: As you build more items per batch you will have to wait for those items to manufacturer. For example I currently run 10 slots, 24 hours a day, 7 days a week. I renew my BPO cycles one day a week and I am building enough units per batch for a 7 day cycle time. This practice is similar to Planetary Interaction cycle times.


Other Resources:
Eve Online Market & Industry Tutorial - Part 1/5 - $$, Minerals, What to Make?, Skills


Eve Online Industry Tutorial - What is Profitable to Make (starting out)?

July 10, 2013

10 Things I wish I had known when I started playing Eve Online

In no particular order,

1. Watch out for scams in local chat or any chat for that matter. If it seems to good to be true it is. Seriously though every single contract or trade in local chat is a scam either by design or by a stupid person not knowing what they are doing.

2. Never underestimate the value of reading and researching. You can save yourself hours of round abouts and headaches if you take a few minutes to read up on something your trying to do.

3. Think long term, What will you be doing in a week, what will you be flying in a month? What is your goals for the next three months, six months or a year?

4. There is no endgame, you play how you want to play when you want to play, you are in control. No one is going to hold your hand and walk you through to some starting point. After the tutorials you can do whatever you want.

5. Don't wait until you have the perfect ship fit to try something out. Just get out there get your hands dirty its a sandbox getting dirty is required to build something great.

6. Don't give up if you don't like something or if its hard. You might need to try one of the tips above read more about it or rethink your plans.

7. PLEXing your account is not a goal its a wish. Lots of people wish they could PLEX their account. If your PLEXing your account you are the entertainment that everyone else is paying for.

8. Find people that like doing the same thing as you and go have fun with them.

9. Skills take REAL time to train your not going to be able to do everything you want right out of the gate its just plain fact.

10. Have fun, the minute it feels like a job you need to stop playing and rethink why your playing this game.

July 1, 2013

Quick Start

Starting out for the first time Eve Online is overwhelming. This guide gives you a heads up on character creation consequences, character attributes, implants, skill training and clones. What are you waiting for lets get a quick start. First lets watch a quick video it gives a brief overview of what you will be doing in game.




Character Creation
What are the consequences of Character Creation?
Race affects...
Your starting area in-game. The general region in space you start at, for example, if you choose Amarr You will start in Amarr space etc. Two token skills, racial frigates, and a small weapon skill. You can train to fly any ship in the game of any race regardless of starting race. Each race has one of three ethnic bloodlines you may choose from.

Bloodline affects...
What you generally look like before you start editing your physical character.

Ancestry affects...
What your little bio says in-game.

Education affects...
What starting system you will be directed towards in the in-game tutorial. You can do the tutorial at any starting system of any race in the game or not at all if you choose. Below is a list of starting areas for each of the four races. (Note: You are only asked to report to these training tutorials you don't have to. Although I highly advise you should go through them all.)

Amarr Empire
  • Conoban System - Hedion University
  • Deepari System - Imperial Academy
  • Pasha Sytem - Royal Amarr Institute
Caldari State
  •  Akiainavas System - School of Applied Knowledge
  • Jouvulen System - Science and Trade Institute
  • Uitra System - State War Academy
Gallente Federation
  • Clellinon System - Center For Advanced Studies
  • Couster System - Federal navy Academy
  • Trossere System - University of Caille
Minmatar Republic
  • Embod System - Pator Tech School
  • Hadaugago System - Republic Military School
  • Malukker System - Republic University
Pick a good name that you want to be known by.

(Note: After completing the character creation process you can only change the appearance of your hair, scars and tattoos. You can change the character profile picture at any station for no cost.)

(Note: You can train to fly any ship in the game of any race regardless of starting race. Also Race doesn't affect Character Attributes which are explained below.)


Character Attributes
Character Attributes are actually Skill Attributes. They don't directly affect how your ship flies. These attributes affect the time it takes to train your skills. How attributes affect skill training? Each skill has two attributes that affect its skill training time. For example Mining's two attributes are Primary: Intelligence and Secondary: Memory by having a character with more points allocated to theses two attributes the Mining skill will train faster.


Attribute names are:
  • Intelligence
  •  Perception
  • Charisma
  • Willpower
  • Memory.
Each attribute has a base number of 17. When you first start you can remap them twice after that you can only change them once a year. You have 14 re-mappable points. You can only add up to 10 additional points to any one attribute.

The best way to map out your training and best possible attribute configuration is to use the program EveMon. EveMon is a free API that you can use to plan your skills out and attributes. Some corporations even use it to verify how many skills you have trained.


Implants
Implants can be used to increase your attributes even further thus increasing your effect skill training time.
Implants come in +1 to +7 per attribute. As a new player it shouldn't be hard to get your hands on some +2s. You will need Cybernetics skill trained before you can implant them.


Skill Training(These will affect how your ship flies)
Skills train 24 hours a day in real world time. Starting out your going to want to specialize in certain skills. Download EveMon, as I mentioned above, it will help you plan out your skills and the best attribute combinations to train them. Also it will tell you what skills you need to use various items and ships.

To get more skills you buy the skill books, which are NPC seeded at the starting stations. Some skills cost a lot more than a week old pilot can afford. With time you can buy what you want and need.


Clones
What is a clone? A clone is you. All your skill training is kept in your clone. You need to upgrade your clone level as you gain skill points. Because if your pod is destroyed without an upgraded clone you lose those trained skills. The space station your clone is saved at is where your going to start if your pod is destroyed. Keep that in mind when venturing far off into space. Your clone also has all of your implants in it. So if your pod is destroyed  whatever implants you had plunged into it are destroyed as well.



Jump Clones
What is a Jump Clone?  It is a copy of your characters clone. Jump Clones give you the ability to both have multiple sets of implants and also a way to jump to a new location of a saved jump clone. They can only be used once every 24 hours. You have to have at least an 8.0 standing with the station owning corporation in order to instal a jump clone. You also need Infomorph Psychology skill to use. (Note: It will take several months before your playing around with these bad boys but don't worry once your standings are high enough you will be in good shape to use jump clones.)

These are very watered down definitions but should give you a clearer understanding of some of the most important aspects of the game. You have a lot of studying to do beyond this so get out there keep flying and keep reading.