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Planetary Interaction: Investment Guide

Investment Guide to designing your own PI production.

January 28, 2014

Battle of B-R5RB News Links and Videos

I get a lot of traffic after these big battles so I just wanted to post some links if people are looking for news or videos of the battle in B-R5RB.


The reports are just starting to come in I will post a few of the major articles below. Youtube videos are starting to pour in and I am sure more and more will be posted as the week continues.

DevBlog: The Bloodbath of B-R5RB, Gaming’s Most Destructive Battle Ever

TMC - Largest Virtual Battle Ever
TMC - Breaking Massive Supercap Fight in B-R5
TMC - B-R5RB The Biggest Battle in All of Eve

EN24 - Kirith Kodachi It was Only a Matter of Time
EN24 - Monday Bloody Monday

We will end with a quick quote from the Bloody Monday article on EN24

"At the end of the day the cost for this battle across all fronts was in the trillions (close to 7 or higher) which translates to over 11,666 PLEX—roughly $233,000 USD, which is ~349,980 days of game time."

January 26, 2014

Operation: Ice Mining

I want to update you a little bit as to what I am doing in game right now. My last gameplay update was when I mentioned I was moving from my home system. I have been there for about 2 months now and I am settling in nicely. I have been investing in implants for the long term and spent most of December just updating skills and letting my investments on the market slowly sell out.

I started doing a little ice mining for kicks. I thought mining was the most boring activity in Eve but it turns out ice mining has it beat. You basically fly out to the ice anomalies when they spawn and lock up some ice and start the modules. You wait thirty minutes and go dump your load. The belts only last about forty five minutes or so in high traffic areas.

It suits my play style because I am usually just checking market orders and updating my PI operations so ice mining isn't to bad of a sit in space activity.



January 24, 2014

In Development video for Rubicon 1.1

One of the better development videos for Rubicons 1.1 patch release. It does a good job of covering all the different things coming out this patch. There is some really interesting stuff here some of the new mobile structures are interesting. I always enjoy new visuals and of course new battleships not bad CCP for a simple content patch update.


January 5, 2014

Investment Guide: Quick Hauling

Your options here are pretty simple either you are picking up things and moving them to sell and make a profit or you're picking up someone else's things via courier contract and moving them for a profit. Your wanting to maximizes your profit potential by calculating the size of the cargo by the amount of isk you will earn by the time it will take to move. With this simple formula in mind lets take a look at your hauling options.

History
Before we get too deep it would be best to take a look at the skill changes and ship changes that have taken place the past several years in Eve. Before the skill changes you use to be required to skill up to high levels before you could use the larger industrial haulers that isn't the case any more you can use any industrial of any race as soon as you train the racial skill to level one.

Ship changes have created more variety among the different industrial ships allowing for more specialization. In my next guide I will cover the differences more in depth but for this basic guide we will stick to the smallest cheapest haulers that you are given in your career agent tutorials and the fittings and uses of each.

Skills
Gallente Industrial 3
Evasive Maneuvering 3
Mechanics 3
Jury Rigging 3
Astronautics Rigging 1
Warp Drive Operation 1
Hull Upgrades 2
Shield Upgrades 4
Tactical Shield Manipulation 4

Total time: 8 days, 11 minutes, 28 seconds(time based on no remap); Cost: 789,000

Ship Fit
[Nereus, Hi Sec]

Large Shield Extender II
EM Ward Amplifier II
EM Ward Amplifier II
Adaptive Invulnerability Field II
Thermic Dissipation Amplifier II

Local Hull Conversion Nanofiber Structure I
Warp Core Stabilizer I
Warp Core Stabilizer I
Expanded Cargohold II
Expanded Cargohold II

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I

Ship fit source: Nereus - UniWiki

The Nereus will give you a fast little hauler with a little more ehp than the old weaker haulers. Keep in mind don't fly what you can't afford to lose. This includes whatever your hauling in your cargo bay. As a rule of thumb if you haul anything over 100 million isk your going to start attracting unwanted attention.

At max skills you're only looking at about 8000m3 of cargo give or take a few modules. Its not that bad considering how slow freighters travel with the warp speed changes. I will cover specific haulers in the next guide as you follow along the Gallente line of haulers you will find lots of options. Whether you're working towards being an industrialist or looking to getting into hauling full time this is a great place to start.