April 15, 2014

Building Better Worlds by Destorying NPC Slots

If you haven't read through the industry changes, in this devblog, slated for the 2014 summer expansion release, you should go do so now. Where to begin? Here...

Allow Starbases to be anchored anywhere in high-security space and without standing requirements
At first glance I was like hey that's cool, kind of screwing over people that make corps with standings, but sounds good. Then I thought about it for a minute.
Remove the ability for players to use stations to safely store their blueprints without putting them at risk in Starbase structures. Players will still be able to start their jobs remotely (via the use of Supply Chain Management and Scientific Networking skills), but will now have to move their blueprints directly into the starbase structures that require it, like other materials.
What?! Wait... this will effect BPO and BPC producers if the slot changes compensate enough for research to be done in stations you won't need a POS(Thats a big if we'll wait for the numbers to make a call on that one.) Still though if running research in NPC stations is viable. Do you need a POS in high sec for research?
...most of the Starbases in high-security space use Mobile Laboratories to compensate for the lack of Material Efficiency Research slots in Empire space.
If all those research POS aren't needed what does this do to the ice market?(Not to worry though everyone can now throw POSes up.) Now we haven't seen the numbers yet so the only conclusion I can come up with is that using NPC stations for research and industry will mean fees are what comparable to running a POS?
Expect costs ranging from 0% to 14% of the base item being produced for the most extreme case.
The above quote references the new slot fee for NPC stations. Running ten jobs at 5% that would sure add up quick. I guess you might want a POS after all for manufacturing. So are we just trading POS researching for POS manufacturing?

Only the numbers will tell how the fees will scale.

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